module OSRSWeapons
{
imports { Base }

    item DragonScimitar
	{
		DisplayName					=	Dragon Scimitar,
	    DisplayCategory 			= 	Weapon,
		MaxRange					=	1.23,
		WeaponSprite				=	DragonScimitar,
		MinAngle					=	0.75,
		Type						=	Weapon,
		MinimumSwingTime			=	2.5,
		KnockBackOnNoDeath			=	FALSE,
		SwingAmountBeforeImpact		=	0.02,
		Categories					=	LongBlade,
		ConditionLowerChanceOneIn	=	12,
		Weight						=	1.25,
		SplatNumber					=	2,
		PushBackMod					=	0.5,
		SubCategory					=	Swinging,
		ConditionMax				=	20,
		MaxHitCount					=	2,
		DoorDamage					=	7,
		IdleAnim					=	Idle_Weapon2,
		SwingAnim					=	Bat,
		MinRange					=	0.61,
		SwingTime					=	3,
		HitAngleMod					=	-30,
		KnockdownMod				=	2,
		SplatBloodOnNoDeath			=	FALSE,
		Icon						=	DragonScimitar,
		RunAnim						=	Run_Weapon2,
        BreakSound  				=   KatanaBreak,
        DoorHitSound 				= 	KatanaHit,
		DropSound 					= 	KatanaDrop,
		HitSound 					= 	MacheteHit,
		impactSound 				= 	KatanaHit,
		HitFloorSound 				= 	KatanaHit,
		SwingSound 					= 	KatanaSwing,
        TreeDamage  				=   1,
		CriticalChance				=	20,
		critDmgMultiplier 			= 	5,
		MinDamage					=	1.75,
		MaxDamage					=	2.75,
		MinAngle 					=	0.8,
		BaseSpeed 					= 	1,
		WeaponLength 				= 	0.3,
		AttachmentType 				= 	BigBlade,
		DamageCategory 				= 	Slash,
        DamageMakeHole 				= 	TRUE,
        Tags                        =   CutPlant;SharpKnife;IgnoreZombieDensity;Sharpenable;KillAnimal;RepairWithTape;RepairWithGlue,

		Sharpness = 2.0,
		OnBreak = OnBreak.DragonScimitar,
	}

	item DragonScimitar_Blade
	{
		DisplayName = Dragon Scimitar (Blade),
		DisplayCategory = Material,
		Type = Normal,
		Weight = 2,
		Icon = DragonScimitar_Blade,
		Tags = HasMetal;FullBlade;Sharpenable;ShowCondition,
		StaticModel = DragonScimitar_Blade,
		WorldStaticModel = DragonScimitar_Blade,
		ConditionMax = 20,

        Sharpness = 2.0,
	}

	item GraniteMaul
	{
		DisplayName = Granite Maul,
		DisplayCategory = ToolWeapon,
		Type = Weapon,
		Weight = 6,
		Icon = GraniteMaul,
		AlwaysKnockdown = TRUE,
		AttachmentType = BigBlade,
		BaseSpeed = 0.9,
		BreakSound = SledgehammerBreak,
		CantAttackWithLowestEndurance = TRUE,
		Categories = Blunt,
		ConditionLowerChanceOneIn = 15,
		ConditionMax = 10,
		CritDmgMultiplier = 2,
		DoorDamage = 40,
		DoorHitSound = SledgehammerHit,
		DropSound = SledgehammerDrop,
		EnduranceMod = 4,
		HitFloorSound = SledgehammerHit,
		HitSound = SledgehammerHit,
		IdleAnim = Idle_Weapon2,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 3,
		MaxDamage = 3.5,
		MaxHitCount = 3,
		MaxRange = 1.35,
		MetalValue = 120,
		MinAngle = 0.8,
		MinDamage = 2,
		MinRange = 0.7,
		MinimumSwingTime = 4,
		PushBackMod = 1,
		RequiresEquippedBothHands = TRUE,
		RunAnim = Run_Weapon2,
		SplatBloodOnNoDeath = FALSE,
		SplatNumber = 3,
		SubCategory = Swinging,
		SwingAmountBeforeImpact = 0.04,
		SwingAnim = Heavy,
		SwingSound = SledgehammerSwing,
		SwingTime = 2,
		TreeDamage = 10,
		TwoHandWeapon = TRUE,
		WeaponLength = 0.65,
		WeaponSprite = GraniteMaul,
		Tags = Sledgehammer;HasToolHead;RepairWithGlue;RepairWithTape,

        HeadCondition = 20,
		OnBreak = OnBreak.GraniteMaul,
        HeadConditionLowerChanceMultiplier = 1,
	}

	item GraniteMaul_Head
	{
		DisplayName = Granite Maul Head,
		DisplayCategory = Material,
		Type = Normal,
		Weight = 4,
		Icon = SledgehammerHead_Forged,
		StaticModel         = SledgehammerHeadForged,
		WorldStaticModel    = SledgehammerHeadForged,
		Tags = ToolHead;SmeltableIronSmall,
		ConditionMax = 20,
	}

	item SteelDagger
	{
		DisplayName = Steel Dagger,
		DisplayCategory = Weapon,
		Type = Weapon,
		Weight = 1,
		Icon = SteelDagger,
		AimingMod = 0.8,
		AttachmentType = Knife,
		BreakSound = HuntingKnifeBreak,
		Categories = SmallBlade,
		CloseKillMove = Jaw_Stab,
		ConditionLowerChanceOneIn = 15,
		ConditionMax = 15,
		CritDmgMultiplier = 3,
		CriticalChance = 50,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		DoorDamage = 1,
		DoorHitSound = HuntingKnifeHit,
		DropSound = HuntingKnifeDrop,
		HitFloorSound = HuntingKnifeHit,
		HitSound = HuntingKnifeHit,
		IdleAnim = Idle_Weapon2,
		ImpactSound = HuntingKnifeHit,
		IsAimedHandWeapon = TRUE,
		KnockBackOnNoDeath = FALSE,
		KnockdownMod = 0,
		MaxDamage = 1.2,
		MaxHitCount = 1,
		MaxRange = 0.9,
		MetalValue = 30,
		MinAngle = 0.65,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 2,
		PushBackMod = 0.01,
		RunAnim = Run_Weapon2,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 4,
		SubCategory = Stab,
		SwingAmountBeforeImpact = 0.02,
		SwingAnim = Stab,
		SwingSound = HuntingKnifeSwing,
		SwingTime = 2,
		TreeDamage = 0,
		WeaponLength = 0.25,
		WeaponSprite = SteelDagger,
		Tags = CutPlant;SharpKnife;ButcherAnimal;Sharpenable;KillAnimal;ButcherAnimal;RepairWithTape;RepairWithGlue,

        Sharpness = 1.0,
		OnBreak = OnBreak.SteelDagger,
	}

	item SteelDagger_Blade
	{
		DisplayName = Steel Dagger (Blade),
		DisplayCategory = Material,
		Type = Normal,
		Weight = 0.5,
		Icon = KitchenKnifeBlade_Forged,
		Tags = HasMetal;QuarterBarStock;Blade;Sharpenable;ShowCondition;SmeltableIronMedium,
		StaticModel = KitchenKnifeBladeForged,
		WorldStaticModel = KitchenKnifeBladeForged,
		ConditionMax = 10,

        Sharpness = 1.0,
	}

	item GhraziRapier
	{
		DisplayName = Ghrazi Rapier,
		DisplayCategory = Weapon,
		Type = Weapon,
		Weight = 0.5,
		Icon = GhraziRapier,
		AimingMod = 0.8,
		AttachmentType = Knife,
		BreakSound = HuntingKnifeBreak,
		Categories = LongBlade,
		ConditionLowerChanceOneIn = 10,
		ConditionMax = 30,
		CritDmgMultiplier = 3,
		CriticalChance = 20,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		DoorDamage = 1,
		DoorHitSound = HuntingKnifeHit,
		DropSound = HuntingKnifeDrop,
		HitFloorSound = HuntingKnifeHit,
		HitSound = HuntingKnifeHit,
		IdleAnim = Idle_Weapon2,
		ImpactSound = HuntingKnifeHit,
		IsAimedHandWeapon = TRUE,
		KnockBackOnNoDeath = FALSE,
		KnockdownMod = 0,
		MaxDamage = 2,
		MaxHitCount = 1,
		MaxRange = 0.9,
		MetalValue = 30,
		MinAngle = 0.65,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 2,
		PushBackMod = 0.01,
		RunAnim = Run_Weapon2,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 4,
		SubCategory = Stab,
		SwingAmountBeforeImpact = 0.02,
		SwingAnim = Stab,
		SwingSound = HuntingKnifeSwing,
		SwingTime = 2,
		TreeDamage = 0,
		WeaponLength = 0.7,
		WeaponSprite = GhraziRapier,
		Tags = CutPlant;SharpKnife;Sharpenable;KillAnimal;RepairWithTape;RepairWithGlue,

        Sharpness = 3.0,
		OnBreak = OnBreak.GhraziRapier,
	}

	item GhraziRapier_Blade
	{
		DisplayName = Ghrazi Rapier (Blade),
		DisplayCategory = Material,
		Type = Normal,
		Weight = 0.5,
		Icon = GhraziRapier_Blade,
		Tags = HasMetal;QuarterBarStock;Blade;Sharpenable;ShowCondition;SmeltableIronMedium,
		StaticModel = KitchenKnifeBladeForged,
		WorldStaticModel = KitchenKnifeBladeForged,
		ConditionMax = 30,

        Sharpness = 3.0,
	}

	item ZamorakGodSword
	{
		DisplayName = Zamorak Godsword,
		DisplayCategory = Weapon,
		Type = Weapon,
		Weight = 2,
		Icon = ZamorakGodSword,
		AttachmentType = Sword,
		BaseSpeed = 1,
		BreakSound = KatanaBreak,
		Categories = LongBlade,
		ConditionLowerChanceOneIn = 10,
		ConditionMax = 20,
		CritDmgMultiplier = 6,
		CriticalChance = 25,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		DoorDamage = 8,
		DoorHitSound = KatanaHit,
		DropSound = KatanaDrop,
		HitAngleMod = -30,
		HitFloorSound = KatanaHit,
		HitSound = KatanaHit,
		ImpactSound = KatanaHit,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 0,
		MaxDamage = 9,
		MaxHitCount = 3,
		MaxRange = 1.4,
		MinAngle = 0.8,
		MinDamage = 5,
		MinRange = 0.61,
		MinimumSwingTime = 3,
		PushBackMod = 0.5,
		RunAnim = Run_Weapon2,
		SubCategory = Swinging,
		SwingAmountBeforeImpact = 0.02,
		SwingAnim = Bat,
		SwingSound = KatanaSwing,
		SwingTime = 3,
		Tags = IgnoreZombieDensity;HasMetal;FullBlade;RepairWithTape;RepairWithGlue,
		TreeDamage = 1,
		TwoHandWeapon = TRUE,
		WeaponLength = 0.4,
		WeaponSprite = ZamorakGodSword,
		RequiresEquippedBothHands   =   TRUE,

        Sharpness = 2.0,
        OnBreak = OnBreak.ZamorakGodSword,
	}

	item ZamorakGodSword_Blade
	{
		DisplayName = Zamorak GodSword (Blade),
		DisplayCategory = Material,
		Type = Normal,
		Weight = 1.5,
		Icon = ZamorakGodSword_Blade,
		Tags = HasMetal;QuarterBarStock;Blade;Sharpenable;ShowCondition;SmeltableIronMedium,
		StaticModel = ZamorakGodSword_Blade,
		WorldStaticModel = ZamorakGodSword_Blade,
		ConditionMax = 30,

        Sharpness = 3.0,
	}

	item DragonHalberd
	{
		DisplayName = Dragon Halberd,
		DisplayCategory = ToolWeapon,
		Type = Weapon,
		Weight = 2.8,
		Icon = DragonHalberd,
		AttachmentType = Shovel,
		BaseSpeed = 3,
		BreakSound = AxeBreak,
		Categories = Spear,
		ConditionLowerChanceOneIn = 12,
		ConditionMax = 30,
		CritDmgMultiplier = 7,
		CriticalChance = 28,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		DoorDamage = 42,
		DoorHitSound = SpearHuntingKnifeHit,
		DropSound = AxeDrop,
		HitAngleMod = -30,
		HitFloorSound = SpearHuntingKnifeHit,
		HitSound = SpearHuntingKnifeHit,
		IdleAnim = Idle_Weapon2,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		MaxDamage = 4,
		MaxHitCount = 2,
		MaxRange = 1.48,
		MetalValue = 120,
		MinAngle = 0.72,
		MinDamage = 1.5,
		MinRange = 0.98,
		MinimumSwingTime = 3.0,
		PushBackMod = 0.3,
		RunAnim = Run_Weapon2,
		SplatBloodOnNoDeath = TRUE,
		SoundMap = SpearStab SpearHuntingKnifeStab,
		SplatNumber = 1,
		SplatSize = 5,
		SubCategory = Spear,
		SwingAmountBeforeImpact = 0.002,
		SwingAnim = Spear,
		SwingSound = SpearMacheteSwing,
		SwingTime = 2.0,
		TreeDamage = 12,
		TwoHandWeapon = TRUE,
		WeaponLength = 1.3,
		WeaponSprite = DragonHalberd,
		OnBreak = OnBreak.DragonHalberd,
		Tags = ChopTree;CutPlant;RemoveBarricade;Sharpenable;RepairWithTape;RepairWithGlue;SmeltableIronMedium;HasToolHead;FishingSpear,

        Sharpness = 3.0,
        HeadCondition = 30,
        HeadConditionLowerChanceMultiplier = 30,
	}

	item DragonHalberd_Head
	{
		DisplayName = Dragon Halberd (Head),
		DisplayCategory = Material,
		Type = Normal,
		Weight = 1.5,
		Icon = DragonHalberd_Head,
		StaticModel         = DragonHalberd_Head,
		WorldStaticModel    = DragonHalberd_Head,
		Tags = HasMetal;Sharpenable;ToolHead;SmeltableIronMedium,
		ConditionMax = 30,

        Sharpness = 3.0,
	}

	item Darklight
	{
		DisplayName = Darklight,
		DisplayCategory = Weapon,
		Type = Weapon,
		Weight = 1.5,
		Icon = Darklight,
		AttachmentType = Sword,
		BaseSpeed = 1.3,
		BreakSound = CrudeShortSwordBreak,
		Categories = LongBlade,
		ConditionLowerChanceOneIn = 15,
		ConditionMax = 20,
		CritDmgMultiplier = 3,
		CriticalChance = 20,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		DoorDamage = 5,
		DoorHitSound = CrudeShortSwordHit,
		DropSound = CrudeShortSwordDrop,
		HitAngleMod = -30,
		HitFloorSound = CrudeShortSwordHit,
		HitSound = CrudeShortSwordHit,
		ImpactSound = CrudeShortSwordHit,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 0,
		MaxDamage = 2,
		MaxHitCount = 3,
		MaxRange = 1.23,
		MinAngle = 0.8,
		MinDamage = 1,
		MinRange = 0.61,
		MinimumSwingTime = 3,
		PushBackMod = 0.5,
		RunAnim = Run_Weapon2,
		SubCategory = Swinging,
		SwingAmountBeforeImpact = 0.02,
		SwingAnim = Bat,
		SwingSound = CrudeShortSwordSwing,
		SwingTime = 3,
		Tags = IgnoreZombieDensity;HasMetal;Sharpenable;RepairWithGlue;RepairWithTape;CutPlant;KillAnimal,
		TreeDamage = 10,
		WeaponLength = 0.3,
		WeaponSprite = Darklight,

        Sharpness = 1.0,
        OnBreak = OnBreak.Darklight,
	}

	item Darklight_Blade
	{
		DisplayName = Darklight (Blade),
		DisplayCategory = Material,
		Type = Normal,
		Weight = 2,
		Icon = Darklight_Blade,
		Tags = HasMetal;FullBlade;Sharpenable;ShowCondition,
		StaticModel = Darklight_Blade,
		WorldStaticModel = Darklight_Blade,
		ConditionMax = 20,

        Sharpness = 1.0,
	}

	item ObbyMaul
	{
		DisplayName = Obsidian Maul,
		DisplayCategory = ToolWeapon,
		Type = Weapon,
		Weight = 6,
		Icon = ObbyMaul,
		AlwaysKnockdown = TRUE,
		AttachmentType = BigBlade,
		BaseSpeed = 0.9,
		BreakSound = SledgehammerBreak,
		CantAttackWithLowestEndurance = TRUE,
		Categories = Blunt,
		ConditionLowerChanceOneIn = 25,
		ConditionMax = 12,
		CritDmgMultiplier = 2,
		DoorDamage = 40,
		DoorHitSound = SledgehammerHit,
		DropSound = SledgehammerDrop,
		EnduranceMod = 4,
		HitFloorSound = SledgehammerHit,
		HitSound = SledgehammerHit,
		IdleAnim = Idle_Weapon2,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 3,
		MaxDamage = 8,
		MaxHitCount = 3,
		MaxRange = 1.35,
		MetalValue = 120,
		MinAngle = 0.8,
		MinDamage = 2,
		MinRange = 0.7,
		MinimumSwingTime = 4,
		PushBackMod = 1,
		RequiresEquippedBothHands = TRUE,
		RunAnim = Run_Weapon2,
		SplatBloodOnNoDeath = FALSE,
		SplatNumber = 3,
		SubCategory = Swinging,
		SwingAmountBeforeImpact = 0.04,
		SwingAnim = Heavy,
		SwingSound = SledgehammerSwing,
		SwingTime = 2,
		TreeDamage = 10,
		TwoHandWeapon = TRUE,
		WeaponLength = 0.65,
		WeaponSprite = ObbyMaul,
		Tags = Sledgehammer;HasToolHead;RepairWithGlue;RepairWithTape,

        HeadCondition = 12,
		OnBreak = OnBreak.ObbyMaul,
        HeadConditionLowerChanceMultiplier = 0.5,
	}

	item ObbyMaul_Head
	{
		DisplayName = Obsidian Maul (Head),
		DisplayCategory = Material,
		Type = Normal,
		Weight = 4,
		Icon = ObbyMaul_Head,
		StaticModel         = ObbyMaul_Head,
		WorldStaticModel    = ObbyMaul_Head,
		Tags = ToolHead;SmeltableIronSmall,
		ConditionMax = 12,
	}
	
	item DHAxe
	{
		DisplayName = Dharok's Greataxe,
		DisplayCategory = ToolWeapon,
		Type = Weapon,
		Weight = 3,
		Icon = DHAxe,
		AttachmentType = BigWeapon,
		BaseSpeed = 1.25,
		BreakSound = AxeBreak,
		Categories = Axe,
		ConditionLowerChanceOneIn = 25,
		ConditionMax = 20,
		CritDmgMultiplier = 5,
		CriticalChance = 20,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		DoorDamage = 35,
		DoorHitSound = AxeHit,
		DropSound = AxeDrop,
		HitAngleMod = -30,
		HitFloorSound = AxeHit,
		HitSound = AxeHit,
		IdleAnim = Idle_Weapon2,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		MaxDamage = 6,
		MaxHitCount = 2,
		MaxRange = 1.2,
		MetalValue = 120,
		MinAngle = 0.72,
		MinDamage = 0.8,
		MinRange = 0.61,
		MinimumSwingTime = 3.0,
		PushBackMod = 0.3,
		RunAnim = Run_Weapon2,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 5,
		SubCategory = Swinging,
		SwingAmountBeforeImpact = 0.002,
		SwingAnim = Heavy,
		SwingSound = AxeSwing,
		SwingTime = 3.0,
		TreeDamage = 35,
		TwoHandWeapon = TRUE,
		WeaponLength = 0.6,
		WeaponSprite = DHAxe,
		RequiresEquippedBothHands = TRUE,
		Tags = ChopTree;CutPlant;RemoveBarricade;Sharpenable;KillAnimal;RepairWithTape;RepairWithGlue;SmeltableIronMedium;HasToolHead,

        Sharpness = 1.0,
        HeadCondition = 20,
		OnBreak = OnBreak.DHAxe,
        HeadConditionLowerChanceMultiplier = 1,
	}

	item DHAxe_Head
	{
		DisplayName = Dharok's Greataxe (Head),
		DisplayCategory = Material,
		Type = Normal,
		Weight = 2.5,
		Icon = DHAxe_Head,
		StaticModel         = DHAxe_Head,
		WorldStaticModel    = DHAxe_Head,
		Tags = ToolHead;SmeltableIronSmall,
		ConditionMax = 20,
	}

	item BCAnchor
	{
		DisplayName = Barrelchest Anchor,
		DisplayCategory = Weapon,
		Type = Weapon,
		Weight = 4.25,
		Icon = BCAnchor,
		AttachmentType = BigWeapon,
		BaseSpeed = 1.5,
		BreakSound = SledgehammerBreak,
		Categories = Blunt,
		ConditionLowerChanceOneIn = 35,
		ConditionMax = 20,
		CritDmgMultiplier = 8,
		CriticalChance = 25,
		DamageCategory = Blunt,
		DamageMakeHole = TRUE,
		DoorDamage = 35,
		DoorHitSound = SledgehammerHit,
		DropSound = SledgehammerDrop,
		HitAngleMod = -30,
		HitFloorSound = SledgehammerHit,
		HitSound = SledgehammerHit,
		IdleAnim = Idle_Weapon2,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		MaxDamage = 8,
		MaxHitCount = 2,
		MaxRange = 1.2,
		MetalValue = 120,
		MinAngle = 0.72,
		MinDamage = 4,
		MinRange = 0.61,
		MinimumSwingTime = 4.0,
		PushBackMod = 0.5,
		RunAnim = Run_Weapon2,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 5,
		SubCategory = Swinging,
		SwingAmountBeforeImpact = 0.002,
		SwingAnim = Bat,
		SwingSound = AxeSwing,
		SwingTime = 3.0,
		TreeDamage = 35,
		TwoHandWeapon = TRUE,
		WeaponLength = 0.6,
		WeaponSprite = BCAnchor,
		RequiresEquippedBothHands = TRUE,
		Tags = RepairWithTape;RepairWithGlue;SmeltableIronMedium;HasToolHead,

        HeadCondition = 20,
		OnBreak = OnBreak.BCAnchor,
        HeadConditionLowerChanceMultiplier = 1,
	}

	item BCAnchor_Head
	{
		DisplayName = Barrelchest Anchor (Head),
		DisplayCategory = Material,
		Type = Normal,
		Weight = 2.5,
		Icon = BCAnchor_Head,
		StaticModel         = BCAnchor_Head,
		WorldStaticModel    = BCAnchor_Head,
		Tags = ToolHead;SmeltableIronMedium,
		ConditionMax = 20,
	}

	item ViturScythe
	{
		DisplayName = Scythe of Vitur,
		DisplayCategory = ToolWeapon,
		Type = Weapon,
		Weight = 3,
		Icon = DHAxe,
		AttachmentType = BigWeapon,
		BaseSpeed = 1.25,
		BreakSound = AxeBreak,
		Categories = Axe,
		ConditionLowerChanceOneIn = 12,
		ConditionMax = 50,
		CritDmgMultiplier = 5,
		CriticalChance = 20,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		DoorDamage = 35,
		DoorHitSound = AxeHit,
		DropSound = AxeDrop,
		HitAngleMod = -30,
		HitFloorSound = AxeHit,
		HitSound = AxeHit,
		IdleAnim = Idle_Weapon2,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		MaxDamage = 8,
		MaxHitCount = 4,
		MaxRange = 1.25,
		MetalValue = 120,
		MinAngle = 0.72,
		MinDamage = 4,
		MinRange = 0.65,
		MinimumSwingTime = 2.0,
		PushBackMod = 0.35,
		RunAnim = Run_Weapon2,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 3,
		SplatSize = 5,
		SubCategory = Swinging,
		SwingAmountBeforeImpact = 0.002,
		SwingAnim = Heavy,
		SwingSound = AxeSwing,
		SwingTime = 2.4,
		TreeDamage = 35,
		TwoHandWeapon = TRUE,
		WeaponLength = 0.6,
		WeaponSprite = ViturScythe,
		RequiresEquippedBothHands = TRUE,
		Tags = Sharpenable;KillAnimal;RepairWithTape;RepairWithGlue;SmeltableIronMedium;HasToolHead,

        Sharpness = 4.0,
        HeadCondition = 50,
		OnBreak = OnBreak.ViturScythe,
        HeadConditionLowerChanceMultiplier = 1,
	}

	item ViturScythe_Head
	{
		DisplayName = Scythe of Vitur (Head),
		DisplayCategory = Material,
		Type = Normal,
		Weight = 2,
		Icon = ViturScythe_Head,
		StaticModel         = ViturScythe_Head,
		WorldStaticModel    = ViturScythe_Head,
		Tags = ToolHead;SmeltableIronSmall,
		ConditionMax = 20,
	}

	item DragonDagger
	{
		DisplayName = Dragon Dagger,
		DisplayCategory = Weapon,
		Type = Weapon,
		Weight = 1,
		Icon = DragonDagger,
		AimingMod = 0.8,
		AttachmentType = Knife,
		BreakSound = FightingKnifeBreak,
		Categories = SmallBlade,
		CloseKillMove = Jaw_Stab,
		ConditionLowerChanceOneIn = 10,
		ConditionMax = 15,
		CritDmgMultiplier = 4,
		CriticalChance = 50,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		DoorDamage = 1,
		DoorHitSound = FightingKnifeHit,
		DropSound = FightingKnifeDrop,
		/*EnduranceMod = 0.5,*/
		HitFloorSound = FightingKnifeHit,
		HitSound = FightingKnifeHit,
		IdleAnim = Idle_Weapon2,
		ImpactSound = FightingKnifeHit,
		IsAimedHandWeapon = TRUE,
		KnockBackOnNoDeath = FALSE,
		KnockdownMod = 0,
		MaxDamage = 1.2,
		MaxHitCount = 1,
		MaxRange = 0.9,
		MetalValue = 30,
		MinAngle = 0.65,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 2,
		PushBackMod = 0.01,
		RunAnim = Run_Weapon2,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 4,
		SubCategory = Stab,
		SwingAmountBeforeImpact = 0.02,
		SwingAnim = Bat,
		SwingSound = FightingKnifeSwing,
		SwingTime = 2,
		TreeDamage = 0,
		WeaponLength = 0.25,
		WeaponSprite = DragonDagger,
		Tags = CutPlant;SharpKnife;ButcherAnimal;Sharpenable;KillAnimal;RepairWithTape;RepairWithGlue;,

        Sharpness = 1.25,
		OnBreak = OnBreak.DragonDagger,
	}

	item DragonDagger_Blade
	{
		DisplayName = Dragon Dagger (Blade),
		DisplayCategory = Material,
		Type = Normal,
		Weight = 0.5,
		Icon = DragonDagger_Blade,
		Tags = HasMetal;QuarterBarStock;Blade;Sharpenable;ShowCondition;SmeltableIronMedium,
		StaticModel = DragonDagger_Blade,
		WorldStaticModel = DragonDagger_Blade,
		ConditionMax = 15,

        Sharpness = 1.25,
	}

	item ChristmasCracker
	{
		Type 						= 	Normal,
		DisplayCategory 			= 	Memento,
		Weight						=	0.5,
		DisplayName					=	OSRS Christmas Cracker,
		Icon						=	ChristmasCracker,
		Tooltip 					= 	Tooltip_OSRSCC,
		StaticModel 				= 	ChristmasCracker,
		WorldStaticModel 			= 	ChristmasCracker,
	}
}